Archival Commit

This commit is contained in:
2022-08-25 19:36:38 +02:00
commit c39489e087
531 changed files with 40616 additions and 0 deletions
+79
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public struct ObjectItaretion
{
public GameObject obj;
public bool completed;
}
public class Minigame : MonoBehaviour
{
public ObjectItaretion[] objectsToInterat;
public Task taskToComplete;
private TaskManager TM;
private void Start()
{
TM = GameObject.FindGameObjectWithTag("TM").GetComponent<TaskManager>();
}
private void Update()
{
foreach (ObjectItaretion objectIt in objectsToInterat)
{
if (!objectIt.completed)
{
objectIt.obj.GetComponent<ObjectAnim>().interatuable = true;
break;
}
}
}
public void ObjectInteraction(GameObject interactedObj)
{
for(int i = 0; i < objectsToInterat.Length; i++)
{
if(objectsToInterat[i].obj == interactedObj && !objectsToInterat[i].completed)
{
objectsToInterat[i].completed = true;
interactedObj.GetComponent<ObjectAnim>().interatuable = false;
interactedObj.GetComponent<ObjectAnim>().ResetScale();
break;
}
}
for (int i = objectsToInterat.Length - 1; i >= 0; i--)
{
if (!objectsToInterat[i].completed)
{
break;
}
FinishMinigame();
break;
}
}
private void FinishMinigame()
{
gameObject.GetComponentInParent<WindowAnimation>().CloseWindow();
TM.CompleteTask(taskToComplete);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider2D))]
public class MinigameStarter : MonoBehaviour
{
public GameObject miniGamePrefab;
public bool interatuable = false;
public Vector3 scaleAmount;
private Collider2D col;
private Vector3 startScale;
private void Start()
{
col = GetComponent<Collider2D>();
startScale = transform.localScale;
}
private void Update()
{
if (interatuable)
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider == col)
{
transform.localScale = startScale + scaleAmount;
if (Input.GetMouseButtonDown(0))
{
OnInteract();
}
}
else
{
transform.localScale = startScale;
}
}
}
private void OnInteract()
{
Instantiate(miniGamePrefab);
Destroy(this.gameObject);
}
public void ResetScale()
{
transform.localScale = startScale;
}
}
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+65
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider2D))]
public class ObjectAnim : MonoBehaviour
{
//public objectAnimType objType;
public bool interatuable = false;
public Vector3 scaleAmount;
private Collider2D col;
private Vector3 startScale;
private void Start()
{
col = GetComponent<Collider2D>();
startScale = transform.localScale;
}
private void Update()
{
if (interatuable)
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if(hit.collider == col)
{
transform.localScale = startScale + scaleAmount;
if (Input.GetMouseButtonDown(0))
{
gameObject.GetComponentInParent<Minigame>().ObjectInteraction(this.gameObject);
}
}
else
{
transform.localScale = startScale;
}
}
}
public void ResetScale()
{
transform.localScale = startScale;
}
}
public enum objectAnimType
{
minigame = 0, scene = 1
}
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+104
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using System.Collections;
using System.Collections.Generic;
using System.Timers;
using UnityEngine;
public class WindowAnimation : MonoBehaviour
{
WindowAnimation(Vector2 givenStartPos, Vector2 givenTarget)
{
startPos = givenStartPos;
targetPos = givenTarget;
}
public Vector2 startPos;
public Vector2 targetPos;
public Vector3 maxScale = new Vector3(1.3f, 1.3f, 1.3f);
public float animSpeed = 25f;
public float scaleTime = 5f;
private bool closing = false;
private bool opening = true;
private float interpolationValue;
private float startTime;
private float closeTime;
private void Start()
{
startTime = Time.time;
transform.position = startPos;
transform.localScale = new Vector3(0, 0, 0);
opening = true;
}
private void Update()
{
Vector2 pos = new Vector2(transform.position.x, transform.position.y);
//interpolationValue = (Time.time - closeTime) / animSpeed;
if (opening)
{
animatePos();
animateScale();
if(transform.localScale == maxScale)
{
opening = false;
}
}
if (closing)
{
interpolationValue = (closeTime) / scaleTime;
CloseAnim();
if (pos == startPos)
{
Destroy(this.gameObject);
}
}
}
public void CloseWindow()
{
opening = false;
closing = true;
closeTime = Time.time;
}
private void CloseAnim()
{
transform.position = Vector2.MoveTowards(transform.position, startPos, animSpeed * Time.deltaTime);
Vector3 trans = Vector3.Lerp(maxScale, Vector3.zero, interpolationValue);
transform.localScale = trans;
}
private void animatePos()
{
transform.position = Vector2.MoveTowards(transform.position, targetPos, animSpeed * Time.deltaTime);
}
private void animateScale()
{
transform.localScale = Vector3.Lerp(Vector3.zero, maxScale, 1.38f * (Time.time - startTime));
}
}
@@ -0,0 +1,11 @@
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