Archival Commit

This commit is contained in:
2022-08-25 19:36:38 +02:00
commit c39489e087
531 changed files with 40616 additions and 0 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
[CreateAssetMenu(fileName = "New Character", menuName = "Data/Character")]
public class Character : ScriptableObject
{
public Sprite[] emociones = new Sprite[4];
//public Sprite portrait;
public string fullName;
}
public enum charFeelings
{
Normal = 0, enfado = 1, felicidad = 2, extra = 3
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public struct TextLine
{
public Character activeChar;
public charFeelings emotion;
[TextArea(5, 10)]
public string sentence;
}
[CreateAssetMenu(fileName = "New Dialog", menuName = "Data/Dialog")]
public class Dialogue : ScriptableObject
{
public Character leftChar;
public Character rightChar;
public TextLine[] textLines;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ElectionData
{
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Scene", menuName = "Data/Scene")]
public class SceneData : ScriptableObject
{
//public int eventIndex = 0;
[TextArea(2,3)]
public string sceneName;
public EventType[] events;
public ScriptableObject[] eventData;
public Sprite bgImage;
}
public enum EventType
{
Election = 0, Dialog = 1, Tasks = 2
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Task", menuName = "Data/Tasks/Task")]
public class Task : ScriptableObject
{
public string taskName;
public string description;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public struct TaskToDo
{
public Task task;
public GameObject minigameStarter;
public bool completed;
}
[CreateAssetMenu(fileName = "New taskList", menuName = "Data/Tasks/TaskList")]
public class TaskList : ScriptableObject
{
public TaskToDo[] taskList;
}
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