Archival Commit

This commit is contained in:
2022-08-25 19:36:38 +02:00
commit c39489e087
531 changed files with 40616 additions and 0 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EndSceneSystem : MonoBehaviour
{
private AudioSource AS;
private void Awake()
{
AS = GetComponent<AudioSource>();
AS.volume = DataSave.musicVol;
AS.Play();
}
public void BackToMenuButton()
{
SceneManager.LoadScene(0);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MenuSystem : MonoBehaviour
{
public GameObject sceneChanger;
public Slider musicSlider;
public Slider soundSlider;
private AudioSource AS;
private void Awake()
{
AS = GetComponent<AudioSource>();
AS.volume = DataSave.musicVol;
AS.Play();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
}
public void PlayButton()
{
sceneChanger.SetActive(true);
sceneChanger.GetComponent<Animator>().SetTrigger("PlayGame");
StartCoroutine(WaitPlay());
}
public void ExitButton()
{
Application.Quit();
}
public void ChangeVol()
{
DataSave.soundVol = soundSlider.value;
DataSave.musicVol = musicSlider.value;
AS.volume = DataSave.musicVol;
}
IEnumerator WaitPlay()
{
yield return new WaitForSeconds(1.5f);
SceneManager.LoadScene(1);
}
}
[System.Serializable]
public enum VolType
{
music = 0, sound = 1
}
public static class DataSave
{
public static float musicVol = 75;
public static float soundVol = 75;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MusicEmiter : MonoBehaviour
{
private AudioSource AS;
private void Awake()
{
AS = GetComponent<AudioSource>();
AS.volume = DataSave.musicVol;
AS.Play();
}
}
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