Nuevo sistema de Escenas.
Nos quitamos del medio la cosa rara del SceneBuilder. Simplificamos la estructura y la hacemos más o menos segura.
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@@ -23,7 +23,10 @@ class MainScene : public UE::Scene
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{
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public:
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MainScene(std::string sceneName) : Scene(sceneName) {}
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MainScene() : Scene("MainScene")
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{
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//_sceneName = "MainScene";
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}
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void SceneLoad() override
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@@ -18,7 +18,10 @@ class TestScene2 : public UE::Scene
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{
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public:
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TestScene2(std::string sceneName) : Scene(sceneName) {}
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TestScene2() : Scene("TestScene")
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{
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//_sceneName = "TestScene";
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}
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void SceneLoad() override
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{
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